Engagement, managed. Every single month.
A game inside your app, with a reward attached — so shoppers come back tomorrow. We run it. Brands can fund it.

Thirty seconds of play. One more order.
The whole product, from your customer's side, is this loop — and it runs every day.
Open your app
A game card sits on the home screen or landing.
Play for 30 seconds
Cricket, a scratch, a spin — whatever's fresh that week.
Win a reward
Redeemable on your app, capped to a budget you control.
Shop with it
The reward converts into a real order, tracked to the source.
Come back tomorrow
A new game, a new reward. Same loop, tomorrow.
Discounts buy orders.
Habits buy customers.
Every app in your category competes for speed and price. Both are matchable, both come out of your margin, and either survives the day a competitor goes cheaper. A daily game that pays a small reward costs less than a discount and does what a discount can't: it brings people back to buying. That's the whole product.
Run one campaign as a pilot.
One game, one product, one number to beat. If it doesn't repeat, we make it monthly. If it does, you spend more.
One game
We pick a title from the library that suits your category, brand it up, and put it in your app. No custom build needed.
One cohort
A defined slice of your users the game is meant to affect: cart abandoners, a repeat-purchase cohort — the exact segment is a conversation, not a checkbox.
One number
Agreed before we start: repeat orders you can see within an attribution window, measured against a holdout.
Then decide
The number either moved or it didn't. Scale it into a monthly programme, or call it a clean test that didn't pan out — either way, it's an answer.
100+ titles. Nothing to build.
Ready-made HTML5 games in formats people already play. Every title reuses your rewards, budgets and branding — swapping one in takes a day.
Sport
- Cricket League Match
- Head Cricket
- 8 Ball Pool
- Soccer Legends
- Basket Frenzy
Hypercasual
- Endless Runner
- Stack Tower
- Helix Drop
- Knife Hit
- Sky Slide
- Speed Surge
Puzzle & merge
- 2048 Merge
- Bubble Shooter
- Block Puzzle
- Fruit Slice
- Color Switch
Festival & social
- Diwali Diyas
- Holi Rangoli
- Lucky Roulette
- Fortune Cookie
- Flair Catcher
- Anime Wanderer
- Chintu Canopy
You pick the outcome. We pick the mechanic.
Most teams come to us for repeat orders. The same library also moves basket size, dead hours and first-party data — the mechanic changes, the plumbing doesn't.
More repeat orders
A daily mechanic scheduled at checkout for the segment most likely to lapse — the same trigger that reads as habit, not a discount.
Bigger baskets
A bonus play unlocked at a threshold for a category the cart missed — the reward biases toward the next order, not just this one.
Orders in dead hours
Decide during the 3–5pm lull, on demand while the reward pool stays fixed.
First-party data
A three-tap taste profile the reward unlocks — no email gate, and the signal powers personalisation every day.
Loyalty that isn't price
Multiplayer tournaments with collectible tokens — status your competitor's discount can't match.
New users
Challenge a friend matches that reward both players when the invited one orders.
Your brand, in the game they came to play.
Sponsor a game inside the commerce apps your shoppers already open — and reach them at the moment they're buying.
Attention, not impressions
Thirty seconds with your brand, on the shopper's own screen — not a banner they scroll past.
Your reward, your pack
The prize is your product, delivered in the basket the shopper already opened.
Measured like media
Reach, plays and orders — retail media standard reporting.
Live inside your app, not beside it.
A single integration unlocks an endless playground.
Integrate
SDK, web-view or API — whichever fits your stack and timeline.
Configure
Mechanics, rewards, budgets and brand — set once, and swap every title.
Run
Our team plans, schedules and reports monthly. Your team approves.
Measure
Live dashboards — orders, repeat visits and lift. Shared live with your own team.
Platforms that need stickiness. Brands that need attention.
Quick-commerce & e-grocery
Every app is fast. Few are sticky — this is the differentiator speed can't fake.
E-commerce & marketplaces
Turn browsing into a daily habit and dead hours into demand you can read months in advance.
Retail & omnichannel apps
A reason to open the app between visits — reward tied to the next in-store or online purchase.
CPG & FMCG brands
Fund playable experiences where consumers already shop — instead of the moment of scroll.
Already running, every day, inside a major Indian quick-commerce app.
Ask us for the case studyQuestions, answered.
Need custom details? Contact our success managers anytime.
Give your users a reason to open the app tomorrow.
Everyone's fast. Few are sticky.